Good macro play starts before the fight. Preparation gives you options.
Information creates safer choices
A ward shows an area at a particular moment. Its real value is helping the team decide whether to enter, fight or retreat.
Move vision forward only when you can do it safely. An isolated death before a major objective can be more costly than incomplete information.
Place a ward to answer one concrete map question.
Priority controls who moves first
A teammate stuck under a large enemy wave may be unable to join a river fight without sacrificing resources.
Check the state of nearby lanes before calling a dragon or Baron. A team with priority can arrive first and control entrances.
Before starting an objective, identify which lanes can move.
Fights are not automatic
Sometimes a neutral objective is impossible to contest safely because of health, vision or missing teammates.
Trading for a turret or farm elsewhere may be more reasonable than giving away several kills in a desperate attempt.
Recognise one objective you should not contest.
Review decisions, not just outcomes
A winning fight does not prove that the call was safe. A lost fight does not automatically mean the plan was wrong.
Compare the information known before the decision with what you learned afterwards, then improve your next choice.
Write down one useful map decision after your match.
Before your next match
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Sources and scope
This original guide focuses on gameplay fundamentals, not fixed win-rate statistics. Specific abilities, items and map details can change between patches.
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